![]() RPG Maker VX Ace reigns supreme in the end. But the magic will wane, no matter how you look at it, if your game engine doesn't even support mp3 files. Some might find similiar first time experiences in RPG Maker MV, and I'm certainly not blaming them. I had super fun designing my first game in VX Ace, even with zero event scripting experience. Besides, there probably exists plugins for each of those features too. But that is well worth the trade for an otherwise pitch perfect game engine. The only thing that it kinda lacks is a dark mode and some small quality of life fixes, like being able to control with the mouse. It's got a solid foundation: good RTP content, easily accessable game code and many exploitable functions among other things. RPG Maker VX Ace however feels just right in this regard: Not too modern nor greedy, but not too backwards of an engine either. It resulted in a rather rude and sloppy experience. However, that is all it was a java scripting program besides anything else, and one that didn't really bother with fully realizing it's content, or the most commonly used audio formats either for that matter. MV kind of tried, and to it's credit, it did "outperforming" the former VX Ace in technical aspects. VX Ace does what the other engines did, whilst improving on the respective functions and all. The built in weapons, classes and etc in the database also gives plenty of references (unlike MV), which is nice. The sound and music is also quite pleasant when compared to MV (many of the new sound effects there are just obnoxious). In contrast to MV (and likely MZ), who use some blended futuristic setting, I think this is much clearly the better choice. ![]() You got most things medieval knights, dragons, magicians, orcs, etc. Yes, custom content is totally possible to achieve, but I don't think it's a necessary counterweight to the already existing Run Time Package stock content in the game (unless you plan to distribute or sell a completely original IP). Not only is easy to use, but it looks and sounds good. Then we have 'gimp', 'photoshop', 'aseprite', 'spriter' and 'Game Character Hub: Portfolio edition'.RPG Maker VX Ace is a damn fine game engine. :3 ) For creating tiles, I believe the standard is 'Tiled'. Is there a gold standard program for tile building or editing?Īll the ones I've mentioned, aren't standard (in the community) at all! (That's a good thing. So if use them on a tileset, you may then have to use photoshop, or another software, to remove that background.) (They do however, do not support images without a background. Into the Depths Music Pack is a fantastic collection of songs that ellicit the precise sound and feeling of being immersed in the vast wonder and eternal discovery of the ocean depths. ![]() ![]() I would recommend 'prisma', 'deep art effects' and '8bitlabs', and these have 'absolutely stunning' filters. The deep Ocean depths is a world unlike any other, and needs a special kind of music to make the unique environment feel real. (Try pixeristFX free) You can just type 'photo editor' on google, and then you'll get tons of em! You'll have to download and explore, of course. ![]() Topaz lab (plugins for photoshop and affinity)įor free softwares, I would recommend android applications. Serif Affinity Photo (An alternative to Photoshop) I just recently released my game, and I used the following softwares to edit the tilesets. And every software will have their own effects, and filters you could use. Photoshop is just 'one' software, out of a dozen others. Absolutely acceptable! That's exactly what I was talking about. ![]()
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